Nxt sumo bot program download
Both type of bricks support 4 sensors. The robot must fit inside a 10" x 10" square box no height limit when it is in it's starting configuration. The robot must be designed to wait five seconds, after the contestant presses a start button, before it moves.
All actions must be pre-programmed. The use of any form of remote control is prohibited. The robot must not include any part that fixes the robot to the playing field surface. Competition A match consists of three games of up to three minutes each.
Beginning of the Game Before the game, the contestants greet each other outside the playing field following the chief referee's instructions, and then enter the playing field. The contestants can place their robot anywhere behind their starting line. No part of the robot can be in front of the starting line before the match begins. The contestants must exit the playing field during this 5 second period.
Prior to the start of a match, the entire robot must fit inside a square box as defined for the weight class. At any time after the start of the match, the robot can expand outside these dimensions. End of the Game The game ends when the referee calls the winner. Both contestants should thank each other for a fair and competitive match after removing their robots.
A game will be stopped and a rematch will be started under the following conditions: The robots are locked together in such a way that no more action appears to be possible, i.
Both robots touch the exterior of the playing field at the same time. A robot breaks during the game. Any other conditions under which the referee judges that no winner can be decided. In case of a rematch, maintenance of competing robots is prohibited, and the robots must be immediately placed in the designated starting position.
This file not only contains the main program, but it also contains all the other files needed to run the program eg: Two Styles of SuGObot programs are presented here. The first PV1 style assumes that the robot has two light sensors to detect the black line around the ring.
The second C2 style assumes you have one lignt sensor, and one color sensor. Depending on what type of sensors you have, you should download the corrosponding programs and manuals. When you run the program it counts down 5 seconds, then calibrates the line sensors and starts hunting for the opponent.
This program is used to check the wiring and sensors on your SuGObot before you get on the playing field. The program puts the SuGObot through some simple movements, and then speaks what it sees from its sensors. The program lets you reverse the motor directions in case your motor configuration causes the robot to move backwards instead of forwards. Teams should print this out, and have it with them whenever they build, and need to test their SuGObot. These two programs are good illustrations of what we mean by that.
Both programs make strong use of Subroutines or MyBlocks.