Golem robot mod


Apparently the mod gets confused if you run it on a world which was made with a previous version of it, not sure if it likes a world which was made before installing the mod. What this means is, in order to have him correctly follow redstone when I upload 2. What this also means is I can upload 2. Shift-clicking now works much better, shift click coal and it goes into the coal slot if it can, same with repair hammers to the repair hammer slot.

Anything else goes into the inventory slots. The coal and repair hammer slots only let you put coal and hammers into them, I might change the inventory slots to only accept weapons but I like the idea of being able to give him your goal ingots to hold onto, like a pack mule. While messing around with the sounds, I discovered I hadn't prevented golems from naturally spawning. Whoops, time to fix that! It works ok, but if the area he patrols is too small he can glitch through it. Sadly, if more than one creeper gangs up on him, he's almost certain to die.

As it is, the golem no matter the state except for standing will seek out the closest mob to him. Soon he will prioritize He now prioritizes mobs as thus: Patroling is still random, in the future I'll implement boundaries for that. When using a sword, he will run right up to the mob and attack it, when using a bow he will keep a set distance to the mob. I might add in strafing before releasing the first build, I definitely want to add it for the next build. I made it so now the golem picks his equiped item from left to right, so if you have a sword then a bow he'll use the sword first.

He'll only use a bow if he has arrows, and if he doesnt have a sword or bow he'll use his fists. What this means is, you can have him use a bow primarily and switch to a sword when he runs out of arrows, or vice versa.

He'll also go to the next sword if his current one breaks. In patrol mode, he randomly wanders and attacks mobs in the same radius as his guard mode.

And now the repair hammers cause the golem to heal automatically. So gold heals the quickest, but is used up the quickest, while diamond heals the second quickest but is used up the slowest.

Fixed some issues, he now doesn't revert to the stand state but will behave as if he did until more fuel is given. Also I added a real health bar to his menu so you can view it instead of just the 10 blank hearts I tuck in the image to help place everything visually. In other news, I got the golems inventory and all to save when you quit the game, and added a button that sets his state follow, patrol, guard, stand.

Now I just have to code what he does for each state and we should be all set: No idea why that happened but hopefully I can track it down. Support Feel free to leave comments, suggestions, possible art assets, or offers to help: Like the reddit post here to show your support: Last edited by justintib: Rollback Post to Revision RollBack.

No, seriously, this is cool! Pie has been scientifically proven to be better than cake. The mortal language doesn't allow me to properly explain this mod's awesomeness. However, I do have two questions: Will you be adding more types of Golems? Quote from King Dedede.

Looks like a great and I like the use of ender pearls: Defintly more different types like a small dwaft one and a big ogre one and maybe even gold and diamond ones. Last edited by Hippy You know what would be really great!?

When it could help you dig or look for stuff you show it or collect your stuff when you die. Sadly, if more than one creeper gangs up on him, he's almost certain to die. As it is, the golem no matter the state except for standing will seek out the closest mob to him. Soon he will prioritize He now prioritizes mobs as thus: Patroling is still random, in the future I'll implement boundaries for that.

When using a sword, he will run right up to the mob and attack it, when using a bow he will keep a set distance to the mob. I might add in strafing before releasing the first build, I definitely want to add it for the next build. I made it so now the golem picks his equiped item from left to right, so if you have a sword then a bow he'll use the sword first. He'll only use a bow if he has arrows, and if he doesnt have a sword or bow he'll use his fists. What this means is, you can have him use a bow primarily and switch to a sword when he runs out of arrows, or vice versa.

He'll also go to the next sword if his current one breaks. In patrol mode, he randomly wanders and attacks mobs in the same radius as his guard mode. And now the repair hammers cause the golem to heal automatically. So gold heals the quickest, but is used up the quickest, while diamond heals the second quickest but is used up the slowest.

Fixed some issues, he now doesn't revert to the stand state but will behave as if he did until more fuel is given. Also I added a real health bar to his menu so you can view it instead of just the 10 blank hearts I tuck in the image to help place everything visually.

In other news, I got the golems inventory and all to save when you quit the game, and added a button that sets his state follow, patrol, guard, stand. Now I just have to code what he does for each state and we should be all set: No idea why that happened but hopefully I can track it down. Support Feel free to leave comments, suggestions, possible art assets, or offers to help: Like the reddit post here to show your support: Last edited by justintib: Rollback Post to Revision RollBack.

No, seriously, this is cool! Pie has been scientifically proven to be better than cake. The mortal language doesn't allow me to properly explain this mod's awesomeness. However, I do have two questions: Will you be adding more types of Golems? Quote from King Dedede. Looks like a great and I like the use of ender pearls: Defintly more different types like a small dwaft one and a big ogre one and maybe even gold and diamond ones. Last edited by Hippy You know what would be really great!?

When it could help you dig or look for stuff you show it or collect your stuff when you die. Funny mod and good videos. I will test it out. Hey you want a installation video for the mod? This is an epic mod. It could be really useful for defending your home from griefers who want to steal your stuff! But that would also mean it would have to be hostile towards any players attacking it or those that aren't the player who created it.

Then you could have a battle experience in fully lit chambers. This is one problem I have. I usually make dungeons, just a string of rooms with puzzles, etc.